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Game maker studio pro license key
Game maker studio pro license key













game maker studio pro license key
  1. #Game maker studio pro license key update#
  2. #Game maker studio pro license key android#
  3. #Game maker studio pro license key code#
  4. #Game maker studio pro license key download#
  5. #Game maker studio pro license key mac#

  • Fixed sprite_add_from_surface() to now show a code error if the sprite has not already been duplicated (as is required), rather than crashing the game.
  • Fixes for the wrong sounds playing on audio_play_sound(), especially after using an emitter to play audio.
  • Fixes for: volume levels and sync groups, audio distortion or lower quality output files than expected, whitespace "hissing" from very high bitrate ogg files, and more.
  • Better support for stereo files being incorrectly used for positional audio.
  • Lots of fixes for the new audio engine released with 1804.
  • Multiple fixes for Spine sprites and collisions, also ensuring that Animation Events fire correctly.
  • Includes deactivating and reactivating instances doesn't refresh collision status, collision information persisting in the wrong room or after game_restart().
  • Lots of fixes have been added for the Fast-Collisions system (if you enabled this for your project in GGS).
  • Depending on your project, you might find also that simply changing your Draw GUI event to be a Post Draw gives the intended result.
  • In your first object's Create/Game Start, you could do "var pos = application_get_position() display_set_gui_maximise(1, 1, pos, pos) ".
  • NOTE: If you use a Draw GUI event to scale your GUI and draw the application_surface, you might need to change your project to maintain your expected results:.
  • Fixes various issues, such as text placement on some platforms (e.g., Mac).
  • Changed the default GUI size for Draw GUI events to match the application_surface size so it is more consistent cross-platform.
  • Changed the default size of the GUI layer.
  • Fixed high refresh rate monitors cause the game to run quicker than intended in Chrome and Firefox.
  • Fixed functions to set the gain on an audio resource so they work as per native platforms.
  • Fixed mouse coordinates aren't scaled to match when your window or view is scaled.
  • Fixed Mouse Pressed events not working on scaled canvases because the collision mask is offset.
  • NOTE: This change does mean initial loading times for HTML5 will now be longer while the audio files in your game are downloaded.
  • #Game maker studio pro license key android#

  • NOTE: Fix is for iOS and Android only - Windows Chrome betas currently exhibit this also, but Chrome are not yet committed to keeping the change on desktops.
  • Fixed 0029360: HTML5: Audio doesn't play on iOS Safari, iOS Chrome or Android Chrome.
  • Fixed url_open() so it now works the same as Windows native.
  • game maker studio pro license key

  • Fixed the window size always being locked to a fixed size dictated by the UWP tools.
  • Fixed memory leak when using HTTP functionality and also a memory management issue which could have crashed the game if lots of HTTP traffic.
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  • Fixed sounds popping when stopped if another sound is played directly afterwards.
  • Fixed "Error deleting sources + buffers" error when trying to close games.
  • Fixed the name of the audio library the runner looks for on starting the game - fixes lack of audio for some users.
  • Ignore GGS's "Minimum Time to Display" to fix black splash screen on startup if you had set this option greater than 0 in versions since we changed the splash screen method.
  • Fixed message dialogs to stop crashes when trying to show code errors on iOS 11+ because the OS has changed how message dialogs work.
  • Fixed the iPhone X home bar being visible all the time.
  • Fixed getting a call or other system notification sound crashed your game.
  • Fixed playing music externally and then running your game could crash the game or result in broken audio.
  • #Game maker studio pro license key mac#

  • As per Mac above, only 64bit information is added into packages now, in order to avoid AppStore submission issues.
  • Deprecated the synchronous developer get_.() dialog functions, so they now do nothing in-game (avoids errors) - use the.
  • NOTE: If you do not need AppStore support and want to instead continue using the older Xcode and 32bit packages, please continue using 1804 for this.
  • #Game maker studio pro license key update#

  • NOTE: This will require you to update any 32bit extensions you're using, to ensure your projects are Xcode/AppStore/Mojave compliant.
  • In order to comply with current AppStore requirements and ahead of Xcode and Mojave being 64bit-only, we've removed the 32bit components of macOS packages.
  • #Game maker studio pro license key download#

  • GGS support for automatically downloading our third-party extensions has been removed - please download in your browser and drag the package onto the IDE to import the extension to your project.
  • Demos and Tutorials now work off a download, rather than the online feeds - see this "Download Studio 1.4 Demos And Tutorials" Hepdesk FAQ for more info.
  • Links to the Marketplace and for managing your YoYo Account have been removed - please use your browser to do this now.
  • The News feed has been disabled (also stops the script errors shown on startup in previous versions).
  • Removal of Online Connectivity in the IDE.
  • GameMaker:Studio 1.x release notes Version















    Game maker studio pro license key